﻿using UnityEngine;
using System.Collections;

namespace UI
{
    public class UIFieldMonsterData
    {
        public string monster_id;
        public string monster_hero_id;
        public string monster_task_id;

        #region 效果
        public string monster_dead_effect;
        public string monster_reborn_effect;
        public float monster_reborn_time;
        #endregion

        #region 位置数据
        public Vector3 monster_pos;
        public float monster_angle;
        #endregion
    }
}